4,0
4. Apr. 2023
Ehemaliger Mitarbeiter
Empfehlen
CEO-Befürwortung
Geschäftsprognose
Pros
good hours good pay. no overtime
Kontras
had worked weekends every weekend
Pros
good hours good pay. no overtime
Kontras
had worked weekends every weekend
Pros
At this point in my career, I find it far more important to me and a higher priority to find businesses that have the same business ethics mindset. WRKS sold me on that from the onset and I have been freelancing (we're all freelance) going on 3 years now. - Expectations are reasonable and make sense. Often in the games industry, timelines and expectations are far from the reality of game dev. That's not the case with WRKS. - We want to create win/win scenarios for anyone that joins our ecosystems. For example, any creators I work with, we always want to find ways that they benefit monetarily and are applicable to their own business. - Everyone is important to the business. This is reflected in how hours and pay are set across the company. - Everyone is freelance. This means we aren't limiting our talent pool based on location. - Diverse. As we aren't limited by location, we are able to create a highly talented and experienced team that ranges in cultures, backgrounds, genders, sexuality, and so on. Currently, we hail from 5 different countries and represent 6 different ethnicities. We identify as many different genders and sexualities. WRKS has spent the time to build a solid foundation to build upon. The business wasn't rushed. I believe that will have a large benefit and payoff in the future for both employment and consumer facing.
Kontras
I'm really happy with WRKS right now. Pay rate isn't quite my normal rate. The growth for pay is transparent, so I have no qualms. Ongoing is how to improve specifically in the dept I was brought on to help.
Pros
The initial creative work on IPs like Katana-Ra was engaging, and there was a strong initial vision for building a community-driven TTRPG ecosystem.
Kontras
Corporate "Shell Game": Management transitioned the IP and revenue from the UK entity (W.R.K.S Games Ltd) to a Singapore entity (WRKS GAMES PTE. LTD.), effectively "inheriting" the assets while abandoning the associated debts to the creators who built them. Refusal to Pay Acknowledged Debt: Even after the CEO explicitly acknowledged in writing that specific sums were "lawfully due" for accepted work ($2,500 for Nexus Archive and $1,250 for Power and Politics), they refused payment, citing "cashflow" and "geopolitical tension". Retaliatory "Set-Off" Tactics: Upon receiving a formal Letter Before Action, leadership attempted to unilaterally "deduct" the undisputed debt against vague, unproven allegations of "reputational loss" and "gross misconduct" to avoid paying for published work. The Jurisdiction Trap: Despite a signed contract explicitly governed by UK law (Section 2.b), the CEO is now falsely claiming all legal action must be pursued in Singapore to make the cost of recovery prohibitively expensive for international freelancers. Unprofessional Communication: Expect to have your "loyalty" questioned and be called "self-serving" or "entitled" if you request the payments legally owed to you under your contract.