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Avataris GmbH
3D Character Animator

Who we are and what we do:

We, an international remote software company called Avataris (https://www.avataris.io), are

developing a photorealistic metaverse using Unity game engine that serves as a life simulation,

integrating our own unique AAA games and lifelike AI-powered digital humans. Our games are

based on interpersonal relationships, realistic environments, and unique narrative-driven

gameplays. Digital Humans are created with maximum realism in mind to create the perfect

illusion both optically and functionally (e.g., using AI, speech recognition, complex personality,

procedural animations, physical hairs, skin, cloths and muscles and VR hand and body

interactions, etc.). As part of our team, you would work with cutting-edge technologies to push

the boundaries of realism and create a breathtakingly beautiful game with unique depth and

gameplay concept. Our market potential is enormous given the thematic niche, which raises

your chance of rapid advancement and salary increases. For the expansion of our remote

team, we are looking for an experienced Character Animator.

Possible tasks (depending on your interest and suitability):

  • Create character animations that are as realistic as possible
  • Collaboration in motion capturing and reworking of the recorded animations
  • Depending on qualification also rigging, skinning or Maya-Unity pipeline work
  • Technical conception of the animation sequences and link to software developers

Your skills/experience:


  • Experience with character animation in Maya/Motionbuilder
  • Experience with Unity or fast learner with basic knowhow-background
  • Experience with motion capturing (especially cleaning of mocaps)
  • English (fluent, if possible, also "software English")
  • Problem-solving oriented, proactive and self-organized
  • Strong communication skills with external team members
  • Organizational talent, conscientiousness and quality awareness


  • Education in the field of 3D artist, animation and/or software development
  • Knowledge with Unity (primarily animations and character pipeline)
  • Knowledge in using Motion Capturing, iClone and/or DAZ 3D Studio
  • Startup mentality

The advantages of our job offer:

  • Eventually leading position in a rapidly growing company with big goals
  • Varied work with a lot of personal responsibility and decision participation
  • Strong appreciation of your performance and great influence on product development
  • Acquire highly sought-after skills and experience (focus on future technologies)
  • Insights into state-of-the-art technologies and testing of state-of-the-art approaches
  • We are a promising pioneer in gaming and avatar
  • Our high market potential allows rapid salary increases
  • Very flexible work hours and remote working (part-time work also possible)

Payment will depend on your qualifications, but we offer a salary that you will find enticing, as

we think that a top team deserves a top salary. We also pay performance-based bonuses and

try to meet all your expectations in order to create the ideal working conditions.

Contact us:

Avataris Recruitment Team
Email: job@avataris.io
Web: https://avataris.io/

Avataris GmbH
Lange Gasse 30
8010 Graz

Company Number: 518133k

VAT ID: ATU74763446

Unternehmen im Überblick

51 bis 200 Mitarbeiter
Unbekannt/Nicht zutreffend

Bewertungen für Avataris GmbH

  • 45 %
    Würden einem Freund empfehlen
  • 47 %
    Befürworten CEO
  • Michael M. Schöggl
    8 Bewertungen
  • Karriere­chancen
  • Vergütung & Zusatzleistungen
  • Kultur & Werte
  • Führungs­ebene
  • Work-Life-Balance

Bewertungen von Avataris GmbH nach computer-animator (m/w/d)

  • "Developing a great game with an international team is a great experience and highly motivating." (in 1 Bewertung(en))
  • "Worst CEO ever, he micromanages everything he sees in a 50+ company He installs a productivity program on our personal computer, so he can track everything from screen sharing every 10 seconds to mouse movements and clicks The salary is way too low, I have worked for a month for about $5 in the hours, which is below the norm at all The management of project is too complicated, we worked using Unity game engines and I always fearful of closing the project, because opening it took me about 4 hours, and it was not the full projects' data." (in 3 Bewertungen)
  • "Sometimes there are communication breakdowns caused by working remotely, but they are quickly resolved." (in 1 Bewertung(en))
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