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Bewertungen für BioWare

Aktualisiert am 13. Okt 2019

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3.9
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BewertungstrendsBewertungstrends
75%
Würden einem Freund empfehlen
99%
Befürworten Geschäftsführer
BioWare CEO Andrew Wilson (no image)
Andrew Wilson
19 Bewertungen
  1. „A great studio and fair employer”

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    • Work-Life-Balance
    • Kultur & Werte
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    • Vergütung und Zusatzleistungen
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    Akt. Mitarbeiter - Games Specialist in Galway
    Empfiehlt
    Positive Prognose
    Befürwortet Geschäftsführer

    Ich arbeite seit mehr als 5 Jahren bei BioWare (Vollzeit)

    Pros

    Bright comfy office with loads of options to chill Some of the most inspiring producers and artists of the industry who are willing to support new employees Fair salary and bonus scheme Some fascinating projects currently in pre-production

    Kontras

    Weather tends to be on the cold and rainy side Occasional crunch (Though much improved)

    Rat an das Management

    Follow your visions, not games that sell the most (Witcher, Skyrim). Set trends instead of following them. Streamline project management to save resources and bring in new developers to fill the void left by the likes of David Gaider among others.

    BioWare2019-10-13
  2. Hilfreich (1)

    „Good place to work”

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    Ehem. Mitarbeiter - Anonymer Mitarbeiter 
    Empfiehlt

    Ich habe bei BioWare gearbeitet (Vollzeit)

    Pros

    Great people. Amazingly interesting and fun projects to work on.

    Kontras

    Edmonton is somewhat cold an inhospitable.

    BioWare2019-04-29
  3. Hilfreich (2)

    „Lord of the Flies Management Style.”

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    Ehem. Mitarbeiter - Artist in Austin, TX
    Empfiehlt nicht
    Negative Prognose
    Keine Meinung zum Geschäftsführer

    Ich habe für mehr als 8 Jahre bei BioWare gearbeitet (Vollzeit)

    Pros

    The pay and benefits were good.

    Kontras

    Most disorganized art department I've ever worked for. Incredibly stressful and cut-throat work environment.

    Rat an das Management

    Listen to your team members when they bring up concerns and issues. Not only will it improve morale but it'll save money, improve the project and reduce turnover.

    BioWare2019-04-23
  4. Hilfreich (2)

    „Can be a good place”

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    • Work-Life-Balance
    • Kultur & Werte
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    • Vergütung und Zusatzleistungen
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    Ehem. Mitarbeiter - Senior Software Engineer in Austin, TX
    Empfiehlt
    Negative Prognose

    Ich habe für mehr als 5 Jahre bei BioWare gearbeitet (Vollzeit)

    Pros

    Good Pay, Good Benefits, Nice People

    Kontras

    Doesn't get the recognition the studio deserves compared to the main (Edmonton) studio.

    BioWare2019-03-17
  5. Hilfreich (10)

    „Unfortunately a shell of what it once was”

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    • Work-Life-Balance
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    Ehem. Mitarbeiter - Anonymer Mitarbeiter in Edmonton, AB
    Empfiehlt
    Neutrale Prognose
    Keine Meinung zum Geschäftsführer

    Ich habe für mehr als 10 Jahre bei BioWare gearbeitet (Vollzeit)

    Pros

    - Fun perks, game deals - 'Community' events for coworkers - Being able to work on top quality titles

    Kontras

    - It's now become just another EA studio clone. The dollar is the ultimate bottom line now, as opposed to the quality (of both the product and the workplace) which used to be the priority. - Long hours of expected crunch with poor food options during finaling stages is still a problem here - Excess bloat of middle-management 'producer' positions which are full of people with little to no experience in the... departments they are working with causes ignorant scheduling and inappropriate tasking - Contradiction in cross-department training/moving. The company likes to say that they support people wanting to transfer to another department and will help someone get time to be trained/mentored into the role they are interested in, but from what I witnessed it's extremely rare that this happens. Once you know how to do something, you will be doing that one thing for years to come. - No upper management left that is still fighting for unique BioWare culture and perks (which is why it's entirely gone) - Workspaces are now very large open rooms that are loud and distracting - not even cubicle dividers were used in a room full of ~50 employees. For more introverted people that require quiet spaces to focus and concentrate, this can create anxiety and stress because there's no other option. People will literally be hollering from once side of the room to the other on some days. - Blatant contradiction in policy regarding remote work - there are various employees working from remote locations yet when management is asked about opportunities for remote work, the answer is 'we have a company policy that states we do not allow staff to work from remote locations', which is repeated when the existing cases are pointed out.

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    Rat an das Management

    - Remove a large portion of the middle management 'producer' roles that are currently filled with unqualified people, hire some project management people that have experience in the areas they are managing. Probably the biggest thing right now. - Create a work environment that is supportive of not only extroverted people, but introverted people that need quiet space to concentrate/focus. - Create something like a... 'training day' program that will allow people the opportunity to learn more directly about another role they are interested in, and support any potential move. - Open up the doors for remote work. Most if not all meetings are done through video chat anyway as they usually need to span various studio locations. Invest in creating a plan that would allow people to work from the location that suits them best while still being as easily contactable during core work hours. - Get back to supporting local talent more than trying to rip people away from competing studios

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    BioWare2018-09-24
  6. Hilfreich (1)

    „One of the over-all, best places I've worked.”

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    • Work-Life-Balance
    • Kultur & Werte
    • Karriere­chancen
    • Vergütung und Zusatzleistungen
    • Führungs­ebene
    Ehem. Mitarbeiter - Anonymer Mitarbeiter 
    Empfiehlt
    Befürwortet Geschäftsführer

    Ich habe bei BioWare gearbeitet (Vollzeit)

    Pros

    The people, for the most part are collaborative, smart, creative. The studio is awesome. The benefits are great.

    Kontras

    Transparency seems to be an issue. Meeting or private space (open floor plan) can sometimes be an issue.

    BioWare2018-10-16
  7. „A great place to work in the game industry”

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    • Work-Life-Balance
    • Kultur & Werte
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    • Vergütung und Zusatzleistungen
    • Führungs­ebene
    Ehem. Mitarbeiter - Software Developer in Edmonton, AB
    Empfiehlt nicht
    Neutrale Prognose
    Keine Meinung zum Geschäftsführer

    Ich habe für mehr als 8 Jahre bei BioWare gearbeitet (Vollzeit)

    Pros

    - Work with passionate people who care about the product - Compensated time off at end of projects - Dinners provided for overtime - Exciting and fast paced.

    Kontras

    - Regular overtime is necessary to meet project commitments - Projects usually overrun their deadlines - Poor decision making processes and a tendency to revisit every decision

    Rat an das Management

    - Listen to the project managers to keep projects on schedule - Stop revisiting project decisions

    BioWare2018-10-03
  8. Hilfreich (1)

    „Good family atmosphere”

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    Ehem. Mitarbeiter - Manager in Edmonton, AB
    Empfiehlt
    Neutrale Prognose
    Befürwortet Geschäftsführer

    Ich habe für mehr als 5 Jahre bei BioWare gearbeitet (Vollzeit)

    Pros

    Smart, creative and passionate people inspire you to be at your best

    Kontras

    Edmonton can be challenging, especially if you’re an expat

    Rat an das Management

    Stay true to your DNA

    BioWare2018-08-31
  9. Hilfreich (3)

    „Experienced Studio Gambling On It's Future”

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    Ehem. Mitarbeiter - Anonymer Mitarbeiter in Edmonton, AB
    Empfiehlt
    Neutrale Prognose
    Befürwortet Geschäftsführer

    Ich habe für mehr als 3 Jahre bei BioWare gearbeitet (Vollzeit)

    Pros

    -Many talented individuals with a knack for delivering top quality work -Opportunities to work on interesting and ground-breaking technology -Ability to step outside comfort zone and explore new territory makes for interesting and changing work

    Kontras

    -Not always necessary buy-in or support from middle management. Certain initiatives or projects aren't setup for success due to lack of people power and resources, however requirements and priorities are not adjusted to reflex this. -Commitments and goals pushed down by middle management do not always align with the needs of the project. Occasionally they are driven by internal agendas or box checking. -Gambling... future on success of Anthem -Limited career growth opportunities due to steep management hierarchy

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    Rat an das Management

    -Ensure work being done is measurably tied to success of projects and the studio -Ensure initiatives have the necessary people power and resources to be successful -Hopefully Anthem can be the success it needs to be

    BioWare2018-07-18
  10. Hilfreich (7)

    „Time to Think Twice?”

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    Akt. Mitarbeiter - Anonymous Employee in Austin, TX
    Empfiehlt nicht
    Neutrale Prognose
    Keine Meinung zum Geschäftsführer

    Ich arbeite seit mehr als 8 Jahren bei BioWare (Vollzeit)

    Pros

    * Passionate, smart developers who truly care about the products they're making. This sounds trite, but it's true. * EA really isn't as bad as many people think. * The studio is attempting to be really innovative with its current and next planned projects. This is a always a double-edged sword. Let's hope it works out for our fans' sake. * Salaries and benefits are decent. Some specializations could certainly... make more money by moving outside the games industry, but overall you probably won't feel like you're being cheated.

    Mehr anzeigen

    Kontras

    * Front-line management is often unfairly expected to do the jobs of two people. They must simultaneously act as advanced individual contributors and as people managers. This leads to frequent burnout by the company's brightest. * Double standards. Upper management does not practice what they preach. Cronyism. This is clearly evident during promotion and bonus time. * Several teams have recently been centralized,... and are now managed out of EA's HQ in Redwood Shores. This experiment has been a disaster. Remote management of employees can work, but EA is going about it completely wrong, and is causing serious damage to the studios they should instead be supporting. * Good news is shared. Bad news is hidden. It does not take a genius to figure out what the real state of things is at any given time. * Hand fulls of employees are frequently still in the office working at 3am. This is worn as a badge of honor, and absolutely should not be. * There is still too much Us vs. Them between BioWare's Edmonton and Austin studios. This has been going on for years. * To put it bluntly, open office plans suck. The official story is that it is done to foster collaboration. The obvious truth is that it is a cheaper setup, and allows companies to cram more employees into the available space. BioWare's open office plan is easily among the worst in which I've ever worked.

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    Rat an das Management

    It will not be simple, but the cons mentioned above really do need to be addressed by the people with the authority to do so. Team health and studio morale is dangerously low these days.

    BioWare2018-07-20
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